Sims 4 HQ Mod | Ts4 | alf-si – Sims 3 (Updated) 2024 – Download
If you have been wondering how you can add high-quality mods to your Sims 4 game, you can evidently do so by using the HQ mod.
One thing you need to remember before using this mod is to back up the original file named GraphicsRules.sgr. You can easily switch it off or on depending on your needs.
Table of Contents
Features of the Sims 4 HQ Mod:
- Enables the use of High-Quality Textures within the Sims characters
- Adds the Switch (Off/On) mode for the HQ Mod within the Graphics Options
- The option is immediately applicable with no need to restart the game
- All languages are supported in this mod
- The users can opt for 4K-based Shadow Maps in case the lighting quality within the game is Very High
- The non-HQ-based textures within the game shall be seen in black colour
How can you turn on the HQ mods Sims 4?
The HQ MOD Sims 4 is a graphics option that replaces the uncompressed variants of Sim Textures within the game. With use of this mod, you shall always have some or the other uncompressed variant of Sim textures.
With this option on, the game loads all the HQ textures such as 4096X2048. Additionally, when the mod is off, it starts loading the normally-sized textures such as 2048X1024.
- As it is with any High-Quality mod present in the Sims 4 game, the non High-Quality items tend to show up in the black colour
- In order to use the mod in a proper way, you have to download the High-Quality game files right from the Alf-SI HQ mod & use the compatible version of the HQ mod.
- This download also includes the .package file & the .sgr file. You need to make sure that the same files are put in correct places within the game.
- The file .package shall go into the mod folder (pathway- documents/electronic arts/sims4)
- The file .sgr will go in to the game’s bin folder (pathway- origin games/sims 4/game/bin). Keep in mind that you should back up the original file named graphicsrules
- After you have started the game with some HQ textures, it might fail to turn on in a way similar to something you might have thought of. You might have to reapply the graphics options in order to enable the same again.
sims 4 hd mod
Additionally, when using the HQ mod for uncompressed textures, you need to keep in mind that the only way to apply them without any loss of image quality is to use the same without the non-HQ textures. If you happen to use the edited version of GraphicsRules.sgr in conjunction with the non-HQ based textures, the same might not work perfectly.
simovee | Files |
---|---|
EP05 Seasons | Click here |
GP06 Jungle Adventure; | Click Here |
SP11 Fitness | Click here |
SP12 Toddler | Click Here |
SP13 Laundry Day | Click here |
SP14 First Pet | Click Here |
SP15 Moschino; | Click Here |
Correct Texture Size
- Rles (Specular Map)- for Maps and Masks 1024X2048
- Rle2 (Shadow Maps, Diffuse)- 2048X4096
- Normal Map (Bump)- Not Critical to the Scenario
Possible Issues and their Correct Solutions
- If the sim or a part of the same has black textures, this suggests that there is a presence of incorrect shadow due to the diffuse map. If you aim to locate it, you would be required to change all the wearables worn by the Sims character to some standard stuff like from basegame such as clothes, skin, hair, tattoos, makeup, etc.
- If all the Sims 4 reflections tend to disappear, this means that there is an incorrect variant of the specular map. If you aim to locate it, you would be required to change the wearables in a pattern as stated above.
- If all your Sims character looks black, it might be possible due to incorrect variant of diffuse map. In order to find the same, you have to change the wearables as stated in the first point.
In case the above doesn’t work:
- Check the mods folder for the presence of Mod Conflict Detector
- Move this to another place away from all the CC present in the default mods folder.
If things still don’t work, you can try to:
- Move all the CC from the Mods folder to another place. This location should be right beside the Resource file
- Download the files for your basegame and move into the mods folder
- Change the GraphicsRules file
- Run the Sims game & check the standard sims characters, not yours. If they are fine, you are good to go
- If not, check the package files (you can find the Resource.cfg file in the mods folder)
If the HQ still looks like a non-HQ post game update, make sure you check the game options & GraphicsRules.sgr.
How can you make this CC compatible properly with the HQ?
In order to add compatibility, you have to resize your textures. This can be done automatically with use of the HQ textures. You can also do the same manually by:
- Open package & extract the rle2/rles files
- In this package, you can locate tutorials with regards to the Import of textures and batch export in the Sims 4 game Studio. You can also look for the same with the Image Size/Batch options within the Photoshop CS6.
- If you happen to get the rle2image/rlesimage, you need to rename the same or make use of the converter.
- If the S4S closes when you make use of the Import Sims/Batch Export Sims 4 Studio, you have to reduce the total number of the imported and exported images. You can also make use of the dds meant for import.
How can you make the GP/SP/EP compatible with the HQ?
In order to make the GP/SP/EP perfectly compatible with the HQ, the process is fairly similar to the CC. You have to convert the rle2 or rles from the packages.
Follow this pathway:
<path to game folder>| <number> | ClientFullBuild0.package
<path to game folder> | Delta| <number> | ClientDeltaBuild0.Package
The first pathway is to be followed after installation and the second one is to be used after the game patches. Also, make use of the conflicts checking option. You could check for the presence of something that is within the base game already.
The first pathway is to be followed after installation and the second one is to be used after the game patches. Also, make use of the conflicts checking option. You could check for the presence of something that is within the base game already.
For the HQ textures within the Sims 4 Studio, you have to change its default skin tone to the standard 2048X2096 format.
How will the loading of HQ affect gameplay?
If you are planning to use the Sims 4 texture mod, you might experience a slowed load time. This is due to the fact that HQ textures tend to be of a size bigger than the regular textures. Also, the game might slow down a bit. The change isn’t significant, yet noticeable. In such cases, merging can help a lot.
How to install the Sims 4 HD texture mod?
In order to set the game to the HQ mod, you need to change 2 lines within the standard GraphicRules.sgr file. You can easily switch between the standard and HQ mod by changing the GraphicRules.sgr file. It is just as simple!
- Firstly, you should have the textures of your base game replaced with ALF SI HQ Mod.
- You need to set the SIM texture quality to the “Very High” option. If the system fails to handle the same, you might not benefit at all from your HQ mod.
- Every cc which isn’t compatible with the Sims 4 HD texture mod will appear totally black.
Sims 4 HQ MOD Download
In order to download the Sims 4 HQ Mod, you need to visit the official site for the mod and save the extracted file within your Sims 4 game folder.
Follow the pathway:
Sims 4/Electronic Arts/HQ MOD
Make sure you cross-check for any existing system files to ensure nothing can cause a glitch to the game.
Things to know about the TS4 HQ Mod 2024
- It isn’t recommended to be used with normal game play. However, if you happen to have powerful system, you can go for it. The inclusion of high quality mod can be very taxing. Also, with normal game play, you aren’t set to have the camera on the Sims’ face at all times. So, you might not be able to take note of the benefits.
- You can turn the mod “Off” by substitution of the original file : Graphics.sgr
- Proper use of the Sims 4 HD mod depends on the default settings. You might have to turn the texture and detailing on your Sims to go up with the highest order for taking proper advantage.
- If you happen to use the custom content which has been designed for taking advantage of the HQ, you need to understand the way to light the Sims in a correct manner. You have to zoom in particularly close to see the difference Talking about the Sims 3 HQ mod, the game isn’t designed with proper textures in place to support this mod. So, if you are a Sims 3 fan, you might have to compromise on the HQ mod which isn’t supported by the game.
simovee | Files |
---|---|
EP05 Seasons | Click here |
GP06 Jungle Adventure; | Click Here |
SP11 Fitness | Click here |
SP12 Toddler | Click Here |
SP13 Laundry Day | Click here |
SP14 First Pet | Click Here |
SP15 Moschino; | Click Here |
Rachel Kaser is an English major who has an unparalleled ability to transform words into poetry! He is also a big e-sports enthusiast and spends his evenings honing his gaming skills. He combines his passions for writing and gaming to provide us with the perfect amalgamated piece of literary work.